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Since its release, the game has earned a reputation as an innovative scare.
It’s a slow burn that begins with you and group of cute girls who must prove that their literature club is worth becoming an official school organization.
It’s worth noting that metafiction already has huge potential in horror games, because of their inherent nature of directly interacting with the player. It creeps into and mocks our imagination and ideas of what that game is supposed to be, and that quickly gets under players’ skins. As a work of horrific metafiction, quite literally overwrites that control, taking the tropes of metafiction, horror and visual novel genres and amping them up a few notches.
It builds moments based on what is assumed to be your understanding of the genre’s tropes and the fundamentals of interactive media.
Soon into the next run-through, the client repeatedly takes control of itself, speeding through text and tacking on unusual images to create grotesque jump scares.
Worse, a game can mask the world around you in highly efficient ways, bringing down your guard before a good scare.